public class DPS
extends processing.core.PApplet
Modifier and Type | Class and Description |
---|---|
static class |
DPS.Comando
Fornisce i nomi dei comandi supportati.
|
static class |
DPS.Nome_Registro
Indica i nomi dei registri
|
args, ARGS_DISPLAY, ARGS_EDITOR_LOCATION, ARGS_EXTERNAL, ARGS_HIDE_STOP, ARGS_LOCATION, ARGS_PRESENT, ARGS_SKETCH_FOLDER, ARGS_STOP_COLOR, ARGS_WINDOW_COLOR, DEFAULT_HEIGHT, DEFAULT_WIDTH, displayHeight, displayWidth, dmouseX, dmouseY, emouseX, emouseY, exitCalled, EXTERNAL_MOVE, EXTERNAL_STOP, finished, firstMouse, focused, frameCount, frameRate, frameRateLastNanos, g, height, insideDraw, javaPlatform, javaVersion, javaVersionName, key, keyCode, keyEvent, keyPressed, keyRepeatEnabled, loadImageFormats, looping, matchPatterns, mouseButton, mouseEvent, mousePressed, mouseX, mouseY, pixelDensity, pixelHeight, pixels, pixelWidth, platform, pmouseX, pmouseY, recorder, redraw, requestImageMax, surface, useNativeSelect, width
ADD, ALPHA, ALT, AMBIENT, ARC, ARGB, ARROW, BACKSPACE, BASELINE, BEVEL, BEZIER_VERTEX, BLEND, BLUR, BOTTOM, BOX, BREAK, BURN, CENTER, CHATTER, CHORD, CLAMP, CLOSE, CODED, COMPLAINT, CONTROL, CORNER, CORNERS, CROSS, CURVE_VERTEX, CUSTOM, DARKEST, DEG_TO_RAD, DELETE, DIAMETER, DIFFERENCE, DILATE, DIRECTIONAL, DISABLE_ASYNC_SAVEFRAME, DISABLE_BUFFER_READING, DISABLE_DEPTH_MASK, DISABLE_DEPTH_SORT, DISABLE_DEPTH_TEST, DISABLE_KEY_REPEAT, DISABLE_NATIVE_FONTS, DISABLE_OPENGL_ERRORS, DISABLE_OPTIMIZED_STROKE, DISABLE_STROKE_PERSPECTIVE, DISABLE_STROKE_PURE, DISABLE_TEXTURE_MIPMAPS, DODGE, DOWN, DXF, ELLIPSE, ENABLE_ASYNC_SAVEFRAME, ENABLE_BUFFER_READING, ENABLE_DEPTH_MASK, ENABLE_DEPTH_SORT, ENABLE_DEPTH_TEST, ENABLE_KEY_REPEAT, ENABLE_NATIVE_FONTS, ENABLE_OPENGL_ERRORS, ENABLE_OPTIMIZED_STROKE, ENABLE_STROKE_PERSPECTIVE, ENABLE_STROKE_PURE, ENABLE_TEXTURE_MIPMAPS, ENTER, EPSILON, ERODE, ESC, EXCLUSION, FX2D, GIF, GRAY, GROUP, HALF_PI, HAND, HARD_LIGHT, HINT_COUNT, HSB, IMAGE, INVERT, JAVA2D, JPEG, LANDSCAPE, LEFT, LIGHTEST, LINE, LINE_LOOP, LINE_STRIP, LINES, LINUX, MACOSX, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MITER, MODEL, MODELVIEW, MOVE, MULTIPLY, NORMAL, OPAQUE, OPEN, OPENGL, ORTHOGRAPHIC, OTHER, OVERLAY, P2D, P3D, PATH, PDF, PERSPECTIVE, PI, PIE, platformNames, POINT, POINTS, POLYGON, PORTRAIT, POSTERIZE, PROBLEM, PROJECT, PROJECTION, QUAD, QUAD_BEZIER_VERTEX, QUAD_STRIP, QUADRATIC_VERTEX, QUADS, QUARTER_PI, RAD_TO_DEG, RADIUS, RECT, REPEAT, REPLACE, RETURN, RGB, RIGHT, ROUND, SCREEN, SHAPE, SHIFT, SOFT_LIGHT, SPAN, SPHERE, SPOT, SQUARE, SUBTRACT, SVG, TAB, TARGA, TAU, TEXT, THIRD_PI, THRESHOLD, TIFF, TOP, TRIANGLE, TRIANGLE_FAN, TRIANGLE_STRIP, TRIANGLES, TWO_PI, UP, VERTEX, WAIT, WHITESPACE, WINDOWS, X, Y, Z
Constructor and Description |
---|
DPS() |
Modifier and Type | Method and Description |
---|---|
void |
add()
Simula il comando ADD
|
void |
btn_add_click(g4p_controls.GButton source,
g4p_controls.GEvent event)
Gestisce il click del bottone "Add"
|
void |
btn_en_lang_click(g4p_controls.GImageButton source,
g4p_controls.GEvent event)
Gestisce il click del bottone "Lingua inglese"
|
void |
btn_forward_click(g4p_controls.GImageButton source,
g4p_controls.GEvent event)
Gestisce il click del bottone "Forward"
|
void |
btn_it_lang_click(g4p_controls.GImageButton source,
g4p_controls.GEvent event)
Gestisce il click del bottone "Lingua italiana"
|
void |
btn_load_click(g4p_controls.GButton source,
g4p_controls.GEvent event)
Gestisce il click del bottone "Load"
|
void |
btn_pause_click(g4p_controls.GImageButton source,
g4p_controls.GEvent event)
Gestisce il click del bottone "Pause"
|
void |
btn_play_click(g4p_controls.GImageButton source,
g4p_controls.GEvent event)
Gestisce il click del bottone "Play"
|
void |
btn_rewind_click(g4p_controls.GImageButton source,
g4p_controls.GEvent event)
Gestisce il click del bottone "Rewind"
|
void |
btn_stop_click(g4p_controls.GImageButton source,
g4p_controls.GEvent event)
Gestisce il click del bottone "Stop"
|
void |
btn_store_click(g4p_controls.GButton source,
g4p_controls.GEvent event)
Gestisce il click del bottone "Store"
|
void |
cambia_lingua_gui()
Cambia la lingua della gui e refresha la gui.
|
void |
createGUI()
Crea la gui staticamente.
|
void |
des_tutte(Alu alu)
Deseleziona l'alu.
|
void |
des_tutte(Banco banco)
Deseleziona il banco dei registri.
|
void |
des_tutte(Multiplatore[] mult)
Deseleziona i multiplatori.
|
void |
des_tutti(Oggetto ogg)
Deseleziona ciò che ciè stato disegnato.Utile se &grave
un singolo oggetto.
|
void |
des_tutti(Oggetto[] ogg)
Deseleziona ciò che ciè stato disegnato.
|
void |
draw()
Disegna tutto lo sketch e le figure.Viene chiamato ad ogni ciclo.
|
void |
load()
Simula il comando LOAD
|
static void |
main(java.lang.String[] passedArgs) |
void |
pnl_comandi_click(g4p_controls.GPanel source,
g4p_controls.GEvent event)
Gestisce il click del pannello "Comandi"
|
void |
pnl_input_click(g4p_controls.GPanel source,
g4p_controls.GEvent event)
Gestisce il click del pannello "Input"
|
void |
pnl_output_click(g4p_controls.GPanel source,
g4p_controls.GEvent event)
Gestisce il click del pannello "Output"
|
void |
pnl_pannello_click(g4p_controls.GPanel source,
g4p_controls.GEvent event)
Gestisce il click del pannello "Pannello"
|
void |
pnl_prova_click(g4p_controls.GPanel source,
g4p_controls.GEvent event)
Gestisce il click del pannello "Output"
|
void |
reset_frame()
Resetta la frame allo stato originale.
|
void |
settings()
Inizializza le caratteristiche base dello sketch.
|
void |
setup()
Inizializza lo sketch.
|
void |
store()
Simula il comando STORE
|
void |
timer_anim_action(g4p_controls.GTimer source)
Avanza di un frame ad ogni ciclo.
|
void |
txt_enter(g4p_controls.GTextField source,
g4p_controls.GEvent event)
Gestisce l'inserimento nel pannello "Input".
|
abs, abs, acos, alpha, ambient, ambient, ambient, ambientLight, ambientLight, append, append, append, append, append, append, applyMatrix, applyMatrix, applyMatrix, applyMatrix, applyMatrix, arc, arc, arraycopy, arrayCopy, arraycopy, arrayCopy, arraycopy, arrayCopy, asin, atan, atan2, attrib, attrib, attrib, attribColor, attribNormal, attribPosition, background, background, background, background, background, background, background, beginCamera, beginContour, beginPGL, beginRaw, beginRaw, beginRecord, beginRecord, beginShape, beginShape, bezier, bezier, bezierDetail, bezierPoint, bezierTangent, bezierVertex, bezierVertex, binary, binary, binary, binary, blend, blend, blendColor, blendMode, blue, box, box, brightness, calcSketchPath, camera, camera, ceil, checkExtension, clear, clip, color, color, color, color, color, color, color, color, colorMode, colorMode, colorMode, colorMode, concat, concat, concat, concat, concat, concat, concat, constrain, constrain, copy, copy, copy, cos, createDefaultFont, createFont, createFont, createFont, createGraphics, createGraphics, createGraphics, createImage, createInput, createInput, createInputRaw, createOutput, createOutput, createPath, createPath, createPrimaryGraphics, createReader, createReader, createReader, createShape, createShape, createShape, createWriter, createWriter, createWriter, cursor, cursor, cursor, cursor, curve, curve, curveDetail, curvePoint, curveTangent, curveTightness, curveVertex, curveVertex, dataFile, dataPath, day, debug, degrees, delay, dequeueEvents, desktopFile, desktopPath, die, die, directionalLight, displayDensity, displayDensity, dispose, dist, dist, edge, ellipse, ellipseMode, emissive, emissive, emissive, endCamera, endContour, endPGL, endRaw, endRecord, endShape, endShape, exec, exit, exitActual, exitCalled, exp, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, fill, fill, fill, fill, fill, fill, filter, filter, filter, floor, flush, focusGained, focusLost, frameMoved, frameRate, frameResized, frustum, fullScreen, fullScreen, fullScreen, fullScreen, get, get, get, getExtension, getGraphics, getMatrix, getMatrix, getMatrix, getSurface, green, handleDraw, handleKeyEvent, handleMethods, handleMethods, handleMouseEvent, hex, hex, hex, hex, hideMenuBar, hint, hour, hue, image, image, image, imageMode, initSurface, insertFrame, isLooping, join, join, keyPressed, keyPressed, keyReleased, keyReleased, keyTyped, keyTyped, launch, lerp, lerpColor, lerpColor, lightFalloff, lights, lightSpecular, line, line, link, loadBytes, loadBytes, loadBytes, loadFont, loadImage, loadImage, loadImageIO, loadImageTGA, loadJSONArray, loadJSONArray, loadJSONObject, loadJSONObject, loadPixels, loadShader, loadShader, loadShape, loadShape, loadStrings, loadStrings, loadStrings, loadStrings, loadTable, loadTable, loadXML, loadXML, log, loop, mag, mag, main, main, main, makeGraphics, map, mask, match, matchAll, max, max, max, max, max, max, method, millis, min, min, min, min, min, min, minute, modelX, modelY, modelZ, month, mouseClicked, mouseClicked, mouseDragged, mouseDragged, mouseEntered, mouseEntered, mouseExited, mouseExited, mouseMoved, mouseMoved, mousePressed, mousePressed, mouseReleased, mouseReleased, mouseWheel, mouseWheel, nf, nf, nf, nf, nf, nf, nfc, nfc, nfc, nfc, nfp, nfp, nfp, nfp, nfs, nfs, nfs, nfs, noClip, noCursor, noFill, noise, noise, noise, noiseDetail, noiseDetail, noiseSeed, noLights, noLoop, norm, normal, noSmooth, noStroke, noTexture, noTint, orientation, ortho, ortho, ortho, parseBoolean, parseBoolean, parseBoolean, parseBoolean, parseByte, parseByte, parseByte, parseByte, parseByte, parseByte, parseByte, parseByte, parseChar, parseChar, parseChar, parseChar, parseFloat, parseFloat, parseFloat, parseFloat, parseFloat, parseFloat, parseFloat, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseJSONArray, parseJSONObject, parseXML, parseXML, pause, perspective, perspective, pixelDensity, point, point, pointLight, popMatrix, popStyle, postEvent, pow, print, print, print, print, print, print, print, print, print, printArray, printCamera, println, println, println, println, println, println, println, println, println, println, println, printMatrix, printProjection, printStackTrace, pushMatrix, pushStyle, quad, quadraticVertex, quadraticVertex, radians, random, random, randomGaussian, randomSeed, rect, rect, rect, rectMode, red, redraw, registerMethod, requestImage, requestImage, resetMatrix, resetShader, resetShader, resume, reverse, reverse, reverse, reverse, reverse, reverse, reverse, rotate, rotate, rotateX, rotateY, rotateZ, round, runSketch, runSketch, runSketch, saturation, save, saveBytes, saveBytes, saveBytes, saveFile, saveFrame, saveFrame, saveJSONArray, saveJSONArray, saveJSONObject, saveJSONObject, savePath, saveStream, saveStream, saveStream, saveStream, saveStream, saveStrings, saveStrings, saveStrings, saveTable, saveTable, saveXML, saveXML, scale, scale, scale, screenX, screenX, screenY, screenY, screenZ, second, selectFolder, selectFolder, selectFolder, selectFolder, selectFolder, selectImpl, selectInput, selectInput, selectInput, selectInput, selectInput, selectOutput, selectOutput, selectOutput, selectOutput, selectOutput, set, set, setMatrix, setMatrix, setMatrix, setSize, shader, shader, shape, shape, shape, shapeMode, shearX, shearY, shininess, shorten, shorten, shorten, shorten, shorten, shorten, shorten, showDepthWarning, showDepthWarningXYZ, showMethodWarning, showMissingWarning, showSurface, showVariationWarning, sin, size, size, size, sketchDisplay, sketchFile, sketchFullScreen, sketchHeight, sketchOutputPath, sketchOutputStream, sketchPath, sketchPath, sketchPixelDensity, sketchRenderer, sketchSmooth, sketchWidth, sketchWindowColor, smooth, smooth, sort, sort, sort, sort, sort, sort, sort, sort, sort, sort, specular, specular, specular, sphere, sphereDetail, sphereDetail, splice, splice, splice, splice, splice, splice, splice, splice, splice, splice, splice, splice, splice, split, split, splitTokens, splitTokens, spotLight, sq, sqrt, start, startSurface, stop, str, str, str, str, str, str, str, str, str, str, stroke, stroke, stroke, stroke, stroke, stroke, strokeCap, strokeJoin, strokeWeight, style, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, tan, text, text, text, text, text, text, text, text, text, text, text, textAlign, textAlign, textAscent, textDescent, textFont, textFont, textLeading, textMode, textSize, texture, textureMode, textureWrap, textWidth, textWidth, textWidth, thread, tint, tint, tint, tint, tint, tint, translate, translate, triangle, trim, trim, unbinary, unhex, unregisterMethod, updatePixels, updatePixels, urlDecode, urlEncode, vertex, vertex, vertex, vertex, vertex, year
public void setup()
setup
in class processing.core.PApplet
public void draw()
draw
in class processing.core.PApplet
public void des_tutti(Oggetto[] ogg)
ogg
- tipo di disegno da deselezionarepublic void des_tutti(Oggetto ogg)
ogg
- tipo di disegno da deselezionarepublic void reset_frame()
public void des_tutte(Banco banco)
banco
- banco dei registripublic void des_tutte(Multiplatore[] mult)
mult
- insieme di multiplatori sceltopublic void des_tutte(Alu alu)
alu
- l'alu sceltapublic void cambia_lingua_gui()
public void add()
public void pnl_comandi_click(g4p_controls.GPanel source, g4p_controls.GEvent event)
source
- sorgente dell'eventoevent
- evento notificatopublic void btn_store_click(g4p_controls.GButton source, g4p_controls.GEvent event)
source
- sorgente dell'eventoevent
- evento notificatopublic void btn_load_click(g4p_controls.GButton source, g4p_controls.GEvent event)
source
- sorgente dell'eventoevent
- evento notificatopublic void btn_add_click(g4p_controls.GButton source, g4p_controls.GEvent event)
source
- sorgente dell'eventoevent
- evento notificatopublic void btn_en_lang_click(g4p_controls.GImageButton source, g4p_controls.GEvent event)
source
- sorgente dell'eventoevent
- evento notificatopublic void btn_it_lang_click(g4p_controls.GImageButton source, g4p_controls.GEvent event)
source
- sorgente dell'eventoevent
- evento notificatopublic void pnl_pannello_click(g4p_controls.GPanel source, g4p_controls.GEvent event)
source
- sorgente dell'eventoevent
- evento notificatopublic void pnl_prova_click(g4p_controls.GPanel source, g4p_controls.GEvent event)
source
- sorgente dell'eventoevent
- evento notificatopublic void btn_play_click(g4p_controls.GImageButton source, g4p_controls.GEvent event)
source
- sorgente dell'eventoevent
- evento notificatopublic void btn_pause_click(g4p_controls.GImageButton source, g4p_controls.GEvent event)
source
- sorgente dell'eventoevent
- evento notificatopublic void btn_forward_click(g4p_controls.GImageButton source, g4p_controls.GEvent event)
source
- sorgente dell'eventoevent
- evento notificatopublic void btn_rewind_click(g4p_controls.GImageButton source, g4p_controls.GEvent event)
source
- sorgente dell'eventoevent
- evento notificatopublic void btn_stop_click(g4p_controls.GImageButton source, g4p_controls.GEvent event)
source
- sorgente dell'eventoevent
- evento notificatopublic void pnl_input_click(g4p_controls.GPanel source, g4p_controls.GEvent event)
source
- sorgente dell'eventoevent
- evento notificatopublic void txt_enter(g4p_controls.GTextField source, g4p_controls.GEvent event)
source
- sorgente dell'eventoevent
- evento notificatopublic void pnl_output_click(g4p_controls.GPanel source, g4p_controls.GEvent event)
source
- sorgente dell'eventoevent
- evento notificatopublic void timer_anim_action(g4p_controls.GTimer source)
source
- public void createGUI()
public void load()
public void store()
public void settings()
settings
in class processing.core.PApplet
public static void main(java.lang.String[] passedArgs)
passedArgs
-