cloth.jpg
	JPEG image of a piece of blue cloth; used in fig_1018.svg

fig_1001.svg
	Figure 10-1. Flower composed of plain vectors

fig_1002.svg
	Figure 10-2. Result of first attempt at a drop shadow

fig_1003.svg
	Figure 10-3. Result of improved drop shadow

fig_1004.svg
	Figure 10-4. Drop shadow applied to text

fig_1005.svg
	Figure 10-5. Drop shadow and glowing text

fig_1006.svg
	Figure 10-6. Result of hueRotate on fully saturated colors

fig_1007.svg
	Figure 10-7. Result of saturate on primary colors

fig_1008.svg
	Figure 10-8. Result of luminanceToAlpha

fig_1009.svg
	Figure 10-9. Result of feImage; uses sky.jpg

fig_1010.svg
	Figure 10-10. Result of linear component transfer; uses sky.jpg

fig_1011.svg
	Figure 10-11. Gamma curve functions

fig_1012.svg
	Figure 10-12. Result of using gamma correction; uses sky.jpg

fig_1013.svg
	Figure 10-13. Result of using table and discrete transfers

fig_1014.svg
	Figure 10-14. Comparison of linearRGB and sRGB

fig_1015.svg
	Figure 10-15. Result of using feComposite operators

fig_1016.svg
	Figure 10-16. Result of feComposite in and out; uses sky.jpg

fig_1017.svg
	Figure 10-17. Result of feBlend in and out

fig_1018.svg
	Figure 10-18. Result of feFlood and feTile elements; uses cloth.jpg

fig_1019.svg
	Figure 10-19. Relationship of x-, y-, and z-axes

fig_1020.svg
	Figure 10-20. Result of applying diffuse lighting filter

fig_1021.svg
	Figure 10-21. Result of applying specular lighting filter

fig_1022.svg
	Figure 10-22. Result of accessing background alpha

fig_1023.svg
	Figure 10-23. Result of using feMorphology

fig_1024.svg
	Figure 10-24. Result of using feConvolveMatrix

fig_1025.svg
	Figure 10-25. Result of using feDisplacementMap

fig_1026.svg
	Figure 10-26. Same graphic used as both inputs to feDisplacementMap

fig_1027.svg
	Figure 10-27. Various values of feTurbulence attributes

makecurve.pl
	Perl script used to figure out coordinates for fig_1011.svg

sky.jpg
	JPEG image of sky with cloud; used in fig_1009.svg, fig_1010.svg,
	fig_1012.svg, and fig_1016.svg
